1.3 is now available on Bananas, the OpenTTD in-game content service.
This update is mostly about EMUs; additions and adjustments.
– The Corvine Interurban has been added as a very early electric locomotive with passenger capacity.
– The Unity Thunder has been introduced in 2008 with similar stats to the old VFT.
– The Manley Express had an incorrect top speed due to a typo, so it’s been bumped up by 8km/h.
– The VFT is now faster and more powerful (and more expensive).
– The VFT, Turbo, and Thunder now have the “tilt” flag set (this was supposed to be set before but wasn’t); these trains should reach top speed more easily now.
– The Millenium X2001 has had a capacity increase, but now has a malus to cargo payment decay so it won’t pay as well on long-distance routes. This will make it more useful
for its intended use – short-distance people-mover (eg between a city and an airport).
– A parameter to disable the variable running costs has been added.
– The default setting for the passenger car model parameter has been changed to “single vehicle with random special vehicles”.
Because of these parameter changes, this release is marked as incompatible with earlier versions – you’ll have to start a new game.
The base set vehicles will need to use recolour masks, rather than having different sprites for each livery. This quick-and-dirty test worked surprisingly well! I think I might just need to increase the self-illumination of the mask a bit to avoid getting dark blue pixels in the corners.
The Kickstarter is going live on the 6th of July, so I’ll be posting a lot of new content over the next couple of weeks! Stay tuned.
One advantage of creating fictional vehicles as models, rather than sprites, is that you don’t have to decide on a prototype to base your drawing on; you can just build a steam engine, and let form follow function. That’s what I did with my first steam locomotive for Pineapple Trains, the Stanley Major.
750hp, 112km/h Continue reading
Over the last few weeks I have begun creation of the first Pineapple Road Vehicles! The ‘codename’ for this NewGRF is “HOVS 75” – the original HOVS was a british-style bus set I made 10 years ago (!) for TTDPatch, and the “75” refers to approximately how many times I’ve attempted to create an updated version over the years…
The NewGRF will feature five generations of vehicles, from around 1900 (1880 for the first tram) to the early 21st century. The vehicles shown above are all from the 3rd generation of vehicles, introduced in the 1950s. (If you’re wondering what that odd creature on the third flat truck is, it’s a YETI dude from V453000’s industry NewGRF).
This is how the vehicle scheme works:
When I was young, I loved looking through my father’s books of train pictures. These books were from the 1960s and 1970s, so they were mostly nostalgic and/or gritty essays on the demise of steam. But amongst all the steam there were a few trains which really captured my imagination – big, colourful diesel trains completely different from the preserved steam I knew from the UK or the boring stainless-steel EMUs of 1990s Queensland.
Exotic though they may have seemed to my younger self, colourful GM EMD cab units really are the quintessential diesel locomotive, so it’s only natural that when looking to create a fictitious but relatable train set, this was the place to start. Continue reading
I’ve three things to talk about in this update: A new loco for Pineapple Trains, some progress on procedurally drawing graphics, and some musing about future plans. Continue reading
A first, very simple house model. It’s quite a challenge to keep things simple without making them blocky-looking. This simple model will be the beginning of a long line of modifications which will see the materials change, the roofline get more complex, and the building expand into later and more modern housing styles.
Some test renders (click the image to see full-size), including one on a tile to show the scale. Please excuse the truly dreadful pine trees and highly generic shipping container used for clutter – they will be replaced by something better, probably. The appropriate level of clutter vs cleanness is also something I’ll have to work out as I go.
One down(ish), many, many to go.
The next stage in the pineapplisation of OpenTTD is houses!
Houses perhaps offer the best opportunity to add a unique “Pineapple” atmosphere to OpenTTD. While my earlier 8bpp house grf stuck to the original UK setting of the original Transport Tycoon (and indeed recycled a lot of original TTD graphics), Pineapple Houses will instead be based on Queensland / fictional Tropicalish styles, as well as featuring the clean, stylised, but not “unrealistic” shapes and textures featured in Pineapple Trains.
I don’t have any new renders to show (yet!) but I thought I’d write out some feature ideas. If you want pretty pictures bear with me for now and wait for tomorrow’s post.
To celebrate the well-received release of NARS 2.5 (ho ho), I have today also released an update to Pineapple Trains!
This update, 1.2, features one new diesel locomotive – the Stanley Shark – as well as the dome cars and YETI cargo load featured in my last post. All very American to fit the theme of NARS, you see?
The addition of the dome cars has also required the addition of a new GRF parameter, to allow you to select how passenger (and mail) cars are built. This parameter offers four options, which are hopefully fairly self-explanatory. If you have any questions, ask them here or in the forum thread.
The update is currently uploading via musa and will be available from bananananas shortly.
Edit: The update is now available via bananananas. Enjoy!
In the forbidden zone… a zone which is – yes! – forbidden to you!
It’s interesting to compare this new dome car to the 8bpp original 10cc sprite I drew a couple of years ago. Stylistically, it’s still very similar. I don’t think it’s lost that “TTD feeling” at all.
In slightly more ridiculous wagon news:
This is a “YETI dude” from the so-called industry set by V453000. Both the dome cars and the YETI cargo, along with one new loco and a few fixes / new features, will be in the next update of Pineapple Trains.