Happy 2016!

So, another new year is upon us! What are the haps, you may be wondering?

The Kickstarter in August, obviously, didn’t reach its goal. Big thanks to everyone who supported it – it was a valuable experience, and plenty of food for thought.

Perhaps, after 21 years of playing and 10 years of NewGRF creating, (Open)TTD has had its day? The potential of the Pineapple models is somewhat wasted when rendered down to (even 32bpp EZ) sprites, and the features we’ve all talked about for so many years now are never going to happen. Chris Sawyer made a great transport game all those years ago – no-one, including himself with Locomotion, has ever managed to create a rival. Maybe it’s time I had a go?

So, watch this space for what will, for now, be known as Project 2512… in between university, and work, and everything else that life throws at me this year. :)