1.3 is now available on Bananas, the OpenTTD in-game content service.
This update is mostly about EMUs; additions and adjustments.
– The Corvine Interurban has been added as a very early electric locomotive with passenger capacity.
– The Unity Thunder has been introduced in 2008 with similar stats to the old VFT.
– The Manley Express had an incorrect top speed due to a typo, so it’s been bumped up by 8km/h.
– The VFT is now faster and more powerful (and more expensive).
– The VFT, Turbo, and Thunder now have the “tilt” flag set (this was supposed to be set before but wasn’t); these trains should reach top speed more easily now.
– The Millenium X2001 has had a capacity increase, but now has a malus to cargo payment decay so it won’t pay as well on long-distance routes. This will make it more useful
for its intended use – short-distance people-mover (eg between a city and an airport).
– A parameter to disable the variable running costs has been added.
– The default setting for the passenger car model parameter has been changed to “single vehicle with random special vehicles”.
Because of these parameter changes, this release is marked as incompatible with earlier versions – you’ll have to start a new game.
One advantage of creating fictional vehicles as models, rather than sprites, is that you don’t have to decide on a prototype to base your drawing on; you can just build a steam engine, and let form follow function. That’s what I did with my first steam locomotive for Pineapple Trains, the Stanley Major.
750hp, 112km/h Continue reading
When I was young, I loved looking through my father’s books of train pictures. These books were from the 1960s and 1970s, so they were mostly nostalgic and/or gritty essays on the demise of steam. But amongst all the steam there were a few trains which really captured my imagination – big, colourful diesel trains completely different from the preserved steam I knew from the UK or the boring stainless-steel EMUs of 1990s Queensland.
Exotic though they may have seemed to my younger self, colourful GM EMD cab units really are the quintessential diesel locomotive, so it’s only natural that when looking to create a fictitious but relatable train set, this was the place to start. Continue reading
I’ve three things to talk about in this update: A new loco for Pineapple Trains, some progress on procedurally drawing graphics, and some musing about future plans. Continue reading