Tag Archives: trains

The new year is a great big fish!

Happy 2020 everyone!

This post is going to be long, and a bit of everything: I want to talk about some recent releases, what I’ll be working on over the next year, and talk a bit about the design philosophy behind the NewGRFs and other content I’m producing at the moment.

First, though, I’d really like to thank everyone who has supported me on Patreon over the last 18 months. It’s been a bit of a rough year and I haven’t done as much with Patreon as I’d have liked, but the support has paid a few bills, and otherwise been a guilt-free hobby fund which has been an enormous help with staying motivated and creative. If you like my work and want to support development this year, please do consider becoming a patron – just a few dollars a month really means a lot! Patreon will also be a good way to keep in touch with where I’m up to with my projects – I’m committing now to making at least one post a week this year.

There are five major projects I’m planning to complete or make major progress on in 2020.
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Pineapple Trains v1.3

1.3 is now available on Bananas, the OpenTTD in-game content service.

This update is mostly about EMUs; additions and adjustments.

New vehicles:
muupdate– The Corvine Interurban has been added as a very early electric locomotive with passenger capacity.
– The Unity Thunder has been introduced in 2008 with similar stats to the old VFT.

Vehicle adjustments:
– The Manley Express had an incorrect top speed due to a typo, so it’s been bumped up by 8km/h.
– The VFT is now faster and more powerful (and more expensive).
– The VFT, Turbo, and Thunder now have the “tilt” flag set (this was supposed to be set before but wasn’t); these trains should reach top speed more easily now.
– The Millenium X2001 has had a capacity increase, but now has a malus to cargo payment decay so it won’t pay as well on long-distance routes. This will make it more useful
for its intended use – short-distance people-mover (eg between a city and an airport).

Other changes:
– A parameter to disable the variable running costs has been added.
– The default setting for the passenger car model parameter has been changed to “single vehicle with random special vehicles”.

Because of these parameter changes, this release is marked as incompatible with earlier versions – you’ll have to start a new game.