Category Archives: Announcements

The new year is a great big fish!

Happy 2020 everyone!

This post is going to be long, and a bit of everything: I want to talk about some recent releases, what I’ll be working on over the next year, and talk a bit about the design philosophy behind the NewGRFs and other content I’m producing at the moment.

First, though, I’d really like to thank everyone who has supported me on Patreon over the last 18 months. It’s been a bit of a rough year and I haven’t done as much with Patreon as I’d have liked, but the support has paid a few bills, and otherwise been a guilt-free hobby fund which has been an enormous help with staying motivated and creative. If you like my work and want to support development this year, please do consider becoming a patron – just a few dollars a month really means a lot! Patreon will also be a good way to keep in touch with where I’m up to with my projects – I’m committing now to making at least one post a week this year.

There are five major projects I’m planning to complete or make major progress on in 2020.
Continue reading

Hello (again), World!

Hi! Welcome back to the blog! A lot has changed, but a lot has come ’round again.

The last couple of years I haven’t done much with OpenTTD. I’ve been busy with university, dabbling in local politics, and generally making a nuisance of myself. But a few weeks ago, I was in my university’s architecture department, and found myself looking at drawings of isometric cubes. “This feels familiar”, I thought…

The fact is, Transport Tycoon and OpenTTD are very special games. For those of us who grew up playing them, the satisfaction and nostalgia of the gameplay is undeniable. For those who enjoy creating and customisation, the scope of possibilities in NewGRF, NoAI, and gamescripts is massive. And for new players, it’s a game that’s mature, cross-platform, lightweight, and free.

I’m hooked. I’m back.
Continue reading